Benoît Saint-Moulin

3D & Visual Artist | Tech-Artist

Senior Technical Artist & VFX Program Coordinator at HEAJ | Computer Graphics & Real-Time Technologies | Original ArKaos Team (R&D)

BSM3D

Technical Expertise

3D

Specialized in SideFX Houdini for procedural content generation and environmental design.

Houdini Procedural Fractals L-Systems

Realtime

Extensive experience with Unity Engine for real-time visualization and interactive experiences.

Unity VFX Shaders AR/VR

Coding

Versatile programming skills across multiple languages and platforms for technical art solutions.

C# Python PHP SQL HTML5

Latest Articles

2025-04-11 Non classé

Bonjour tout le monde !

Bienvenue sur WordPress. Ceci est votre premier article. Modifiez-le ou supprimez-le, puis commencez à écrire !

Read More →

Unity Projects

Real-Time Visualizations

As a Senior Technical Artist, I leverage Unity Engine to create immersive real-time experiences, from interactive visualizations to game development. My work focuses on optimizing performance while maintaining high visual fidelity, with particular expertise in shader programming and procedural content generation.

Key Areas:

  • Real-time VFX and particle systems
  • Shader development and optimization
  • Procedural environment generation
  • AR/VR applications
  • Technical art pipeline development
Explore Unity Projects

Houdini Work

Procedural Content Creation

Specializing in SideFX Houdini, I create complex procedural systems for environmental design, visual effects, and asset generation. My approach combines mathematical precision with artistic sensibility, particularly in the use of fractals and L-Systems to generate organic, natural-looking structures and landscapes.

Expertise Includes:

  • Procedural modeling and animation
  • Fractal-based environment generation
  • L-Systems for organic structures
  • Destruction and simulation setups
  • Custom tool development
View Houdini Projects