Benoît Saint-Moulin
3D & Visual Artist | Tech-Artist
Senior Technical Artist & VFX Program Coordinator at HEAJ | Computer Graphics & Real-Time Technologies | Original ArKaos Team (R&D)

Technical Expertise
3D
Specialized in SideFX Houdini for procedural content generation and environmental design.
Realtime
Extensive experience with Unity Engine for real-time visualization and interactive experiences.
Coding
Versatile programming skills across multiple languages and platforms for technical art solutions.
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Unity Projects
Real-Time Visualizations
As a Senior Technical Artist, I leverage Unity Engine to create immersive real-time experiences, from interactive visualizations to game development. My work focuses on optimizing performance while maintaining high visual fidelity, with particular expertise in shader programming and procedural content generation.
Key Areas:
- Real-time VFX and particle systems
- Shader development and optimization
- Procedural environment generation
- AR/VR applications
- Technical art pipeline development
Houdini Work
Procedural Content Creation
Specializing in SideFX Houdini, I create complex procedural systems for environmental design, visual effects, and asset generation. My approach combines mathematical precision with artistic sensibility, particularly in the use of fractals and L-Systems to generate organic, natural-looking structures and landscapes.
Expertise Includes:
- Procedural modeling and animation
- Fractal-based environment generation
- L-Systems for organic structures
- Destruction and simulation setups
- Custom tool development